Cube is a good way to build drafting skills. You don't get to evaluate the same picks over and over but instead have to make sometimes very complex choices on how powerful a card is, especially based on what you've drafted already. Land tax goes way up in value if you already have a scroll rack...Windfall is something I picked up at a local PTQ, from what I heard "the pros do it between matches at the Pro Tour"... for whatever that is worth, lol...
Simple rules tho, its why I liked it. Whomever goes first draws 1 card, after that its 2 cards per turn. Any card can be played face down as a land that taps for any color (has no types) as many times as you like per turn. No tutoring and avoid infinites such as meloku.
It creates some interesting plays where people go all in w/ whatever they have. Drop all my cards as lands, play juzam and pridemage, go! Sometimes you get blown out, other times you don't, but the games can go fast. When using the cube the obvious problem is drawing too many lands and tutors, but its not meant to be a fair and balanced format. We typically just grab chunks and go through the cube once in a set of a few games not reusing any cards. It is kinda funny when something like beacons come up for a second time and everyone pauses to think why.
quote:
Originally posted by oneofchaos:
My type 4 stack died the day I worked on my cube. Ever since cube got popular the type 4 kinda died. Sad
well the good thing is they can be completely separate. T4 doesn't have to have any good cards in it. Ignoring any mana cost makes it fairly easy to add random things to the stack. I always liked finding X spells that didn't win the game instantly to include.
[Edited 1 times, lastly by caquaa on June 09, 2011]